About Flexibendi
Flexibendi was built on a long arc of software craft—starting in the early days of consumer creativity tools, moving through video and graphics pipelines, and eventually landing where interactive systems collide: games, realtime 3D, and platform shipping.
The roots go back to classic-era Apple software, working on productivity and graphics tools at a time when efficiency wasn’t a buzzword—it was survival. That foundation included deep work in low-level code, performance constraints, and the kind of engineering discipline that comes from shipping software to millions of users on limited hardware.
As desktop media evolved, that same lineage pushed into digital video effects and editing: building compositing pipelines, filters, plug-in architectures, and realtime rendering systems across Windows and Mac. The work wasn’t just about making things look good—it was about making them reliable, repeatable, and fast enough to use in production.
From there, the path naturally bent toward realtime interactivity and game technology: custom engines, DirectX-based development, particle and special-effects systems, and commercial releases spanning arcade-style games and slot-style experiences. Along the way came contract work that touched everything from web-delivered 3D to specialized applications for genetic analysis and media-heavy clients—including modifications to bring high-end 3D experiences into constrained environments.
The next phase broadened into serious applied software: evidence collection tooling and device communications, firmware delivery, diagnostics, uploads to remote servers, and SaaS interfaces—software that had to behave correctly every time, under real-world constraints. That same period included rescue-and-ship efforts: taking over projects that had stalled and delivering them under tight timelines.
In the 2010s, the focus returned hard to large-scale game production, live operations, and performance engineering—shipping Unity features in a high-traffic environment where stability and iteration speed matter. The work emphasized optimization, tooling, and long-term reliability: reducing crash rates, tightening runtime performance, and building developer tools that cut debugging time dramatically.
Flexibendi formed to apply that entire history—low-level performance, shipping discipline, and realtime 3D—into a studio shape. That meant commercial AR/VR projects, Unity-as-a-Library mobile integrations, and production backends running on modern cloud stacks. Some projects reached the level of recognition where quality and execution are non-negotiable, and shipping across platforms became the baseline expectation.
Parallel to client work, the studio has kept a steady thread of independent development: multiplayer prototypes, AI opponents, in-app purchasing, chat systems, WebGL builds, desktop tooling, and experiments that explore the boundaries between games, creativity, and user-generated content. Recent work expanded into creator/player ecosystems across Windows, macOS, WebGL, and VR devices—built to run on real hardware, not just on slides.
Today, Flexibendi is focused on shipping modern titles with old-school discipline: clear systems, tight performance, readable UX, and builds that behave across web, desktop, and mobile. It’s a studio shaped by decades of iteration—where the goal isn’t just to launch, but to launch cleanly, learn quickly, and keep improving without breaking what already works.